Rules of Play
3.1.1. A 360ball game is contested over the best of 5 Challenge or tournament games must be best of 5 sets. Each set is decided by the first team or player to win 21 points and be clear by 2 points.
3.1.2. The first team to score 21 points and be 2 points, or more, ahead of their opponents shall win that set. If the score is level at 20-20 then the game shall continue until one team reaches 25 points.
3.1.3. A game shall be won by the first team to win 3 games.
3.2 The Service
3.2.1 The service is decided by the toss of a coin or racquet. The player/team winning the toss may chose either to take the first service or chose the serving side. The player/team not favored by the toss gets the remaining option.
3.2.2. The service is taken from the opposite serving station to the side the other team/player chose.
3.2.3. The service is only taken from one service station per side and by one player per team during a set. This serving station is referred to as the serving side. Serving sides alternate with every set.
3.2.4. The serving player must wait until his opponent(s) have indicated that they are ready before initiating the serve. Players receiving the service indicate this by assuming a position of readiness more or less opposite the serving side.
3.2.5. A player receiving the serve may delay play by holding up a hand. Players may delay play for a maximum of fifteen seconds without calling a time out. Any delay beyond 15 seconds will automatically be counted as a time out.
3.2.6. The player serving must place one foot on the serving station. That foot should remain on or in contact with the serving station until after that player has executed his service.
3.2.7. The ball must then be tossed in the air and struck with the racquet in such a way that it bounces off the disc.
3.2.8. The act of tossing the ball into the air and striking it must be performed in one continues action and no feigning (bokking) is permitted.
3.2.9. The ball must carry over the Core Line after bouncing off the Disc or bounce above waist height off the disc.
3.2.10. A player/team only receives one opportunity to successfully execute a service. Failing this the service will be awarded to the opponent(s).
3.3. The Set and The Strike
3.3.1 In doubles, on receiving the ball from a serve, the receiving player may not set to him/herself but must set the ball to his/her team mate. This is only the case on receipt of serve and for the rest of that point setting to oneself is permissible.
3.3.2. Each team/player must play the ball twice per side before returning the ball. This is known as The Set and The Strike.
3.3.3. The first ball is received and controlled (The Set) and the second shot (The Strike) is played back onto the disk to the opposing eam/player.
3.3.4. Both The Set and The Strike are individual shots and must be clean, singular shots. A double touch of the ball is seen as a foul shot.
3.3.5. The service initiates a playing sequence following which each player or team must use a succession of two shots, the Set and the Strike, to return the ball by bouncing it off the Disc after which that player/teams opponents must in turn attempt to continue the sequence. Play continues until one player/team makes an error leading to a breakdown of play.
3.3.6. The ball is allowed to contact any part of a player’s body or attire, except for a player’s arm below the shoulder including the racquet - this will not be counted as a shot.
3.3.7. The ball may be played after bouncing off the outer wall or be played onto the wall with the intention of passing it to a team member or bouncing it onto the disc (The Strike). The ball may only make contact with the wall a maximum of two times in any
one sequence of play.
3.3.8. The ball will be deemed to be out if: It bounces over the wall and lands out of the court. It lands in and stays in the “moat” between the disk and the Ricochet board.
3.3.9. Fair Bounce: The ball may bounce or deflect off the disc/Ricochet board in 3 ways which are permissible: Directly after bouncing once off the disc.
Directly after bouncing multiple times off the disc without hitting an edge and deviating.
After bouncing off the disk and then the Ricochet board.
The number of bounces taken by the ball is irrelevant as long as its course is true to the curve of the board and not kicked off course by any edges. It must also clear the edge of the Ricochet board in one clean movement.
3.3.10. Foul bounce: If the ball contacts the rim of the disc and deflects with curvature of the strike surface of the disc, nor in a straight line, then it is deemed a “foul bounce” and theplayer/team who struck the ball will lose a point/service.
A ball that first contacts the Ricochet Board before the disc or deflects solely off the Ricochet Board without contacting the disc at all is foul bounce.
3.4. Sequence of Play
Obstruction is when a player from one team moves into, or remains in a position that obstructs or hinders an opponent form playing his intended shot or moving into a position from which the player is unable to play a shot, either through physically hindering or visibly obscuring that player with the players body or racquet.